Stapling is basically taking the little receipt of goodness that Apple It’s usually enough to fix the offending binary, re-zip and re-upload.Įventually you should get the all-clear, at which point we’re home and dry. the binary doesn’t have a timestamp - you missed the -timestamp flag.the binary doesn’t use the hardened runtime - you have a bad JRE, or forgot the.the binary is linked against a too-old version of the macOS SDK.the binary isn’t signed, you must have missed it.The failure logs are organised per-file and will tell you what’s wrong for each. You’ll get a link to a bunch of logs explaining what went wrong. Eventually you’ll either get a success message, or You can rerun this command as many times as Xcrun altool -notarization-info " $UUID " \ app bundle (cos it’s a directory, remember?) and Single-use key that you can generate via your Apple account. To do this we’re going to need what’s called an app-specific password. Stuff in front of the judges and you find out just how bad its singing is. This is it, the moment you’ve been waiting for, when your app gets to strut its The point where we have to send it up to Tim Apple and hope he’s feeling Tell us it’s definitely correct, as codesign won’t look inside the JAR. Hopefully your last line looks something similar. Users/joel/Feud.app: satisfies its Designated Requirement validated:/Users/joel/Feud.app/Contents/Frameworks/libfreetype.6.dylib prepared:/Users/joel/Feud.app/Contents/Frameworks/libfreetype.6.dylib validated:/Users/joel/Feud.app/Contents/Frameworks/libpng16.16.dylib prepared:/Users/joel/Feud.app/Contents/Frameworks/libpng16.16.dylib Got that? Load it into Keychain Access and copy the name - all of it. You’ll have to create a CSRįrom Keychain Access and upload it - the instructions on that page should see Head over to the developerĬreate a Developer ID Application certificate. We need to create a special certificate for this. Signing is the process of putting our fingerprint on every little binary in ourĪpplication so that users can trust it’s actually from us and not some hacked However you end up doing it, you should finish this process with a. Those on a newer Java like 11 will probably have a small enough JRE that Note that I use LWJG元, hence -XstartOnFirstThread. They’re doing god’s work keeping the tool maintained. Unfortunately the mainline packr repoĪppears to be mostly unmaintained at the time of writing, so I’ve been using I use AdoptOpenJDK, which supports it on the newest versions (I use You must enable the hardened runtime, and ship a JRE that uses the hardened.Any binaries must link against at least the macOS 10.9 SDK.You’re using something else or your application isn’t a game at all, here are I’ll describe my process for a LibGDX app, but if This step will be a little different for everyone. Once you’ve jumped through these hoops, we can commence jumping through the News! - it won’t work on Catalina regardless, as 32-bit support has been If you’re trying to notarize an old app, good If you aren’t compiling to 64-bit in the year of our A Mac running 10.13.7 (High Sierra) or later.What do I need?Ī big pile of money! No, but in all seriousness: The TL DR of all of this is that if you want to sensibly distribute macOS Run into issues when launching an app through a launcher like Steam. Get around this (detailed in the Gatekeeper link) but it’s tedious, and they’d Requirement only existed for Mac App Store apps. It back to the developer, who then puts a special “Apple approved” stamp on theĪpp before uploading it to wherever. Software you want to run must be notarized - the developer has sent it off toĪpple, Apple have looked at it and gone “yes mate this is legit” and handed In 10.15, Gatekeeper introduced the additional requirement that any piece of Source” popup when trying to run something not downloaded from the Mac App That’s why you’ll sometimes see the “This software is from an unidentified Theory) to prevent malicious software from being accidentally run on macOS. Notarize something but just in case, let’s go over the basics.Īpple has a piece of software on macOS called If you’re reading this I’m assuming it’s specifically because you want to This focuses onįeud, my LibGDX game, but should be applicable How to get this working in non-typical build environments, but Java had its own Minefield - doubly so for a Java application, or anything built outside Xcode. Notarization is required as of macOS 10.15 (Catalina), and it’s a bit of a
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